JEMC said:
Sorry to disappoint you, but that's what has happened with GTA V. PS4/X1 saw no new GTA game. |
Oh yea, forgot GTA V was a PS3 game. That makes the situation even worse T_T
hinch said:
Yeah, its frustrating to see as I have no interest in them and these types of projects take away resources that could go towards games I want to play. Like CD and Avengers was a perfect example and Bioware - and yeah GotG was awesome. Take them from making games they enjoy making and doing to something they have no clue about and people have little interest for; unless it somehow manages to be a hit with Twitch and streamers. Its a bit like a company shunting existing customers trying to appeal to a new audience. Most of the time it isn't going to work and in some cases backfire in the long term, and may damage the image of the dev. I'd say its already getting there to saturation point with Fornite, Warzone, Apex, GTAO, Genshin etc taking up their respective genres etc. Others just seem to bang and fizzle fast. Hopefully the bubble will burst and most projects fail and all major publishers rethink going this route and go back to focusing on making new good content. Unfortunately.. looking at how much people spend on MTX's on the mobile and freemium model I don't hold much hope. Just look at Diablo Immortal... Urrggh. |
Yea I think sadly, PC has ironically been on the forefront of GaaS even before mobile. Games like WoW, LoL, Dota, Runescape, Battleon, Neopets, Habbo Hotel, Second Life etc were huge GaaS well before mobile gaming became a thing. Just that when smartphones took off, GaaS types of games really blew up. And with the games that you mentioned, it only really increased while many others comes and goes.
And what's more annoying is services like Gamepass, as great of a value that is, only encourages GaaS model and with Playstation coming up with more expensive tiers and their investor meetings, they will soon join them. We will see where it all ends up but the one bad thing that might happen if the GaaS model fails for publishers is that they may be forced to sell or close studios. I think because Avengers and Babylon's fall flopped for SE, those were at least partly the reason why they sold their western studios. If this was EA, they would just close them. Hopefully other companies at the very least don't go all in cause that would be a disaster if it flops for them.
Chazore said:
This is why it's mostly indies I look forward to these days, as AAA have been releasing far and few games I really love, and they are just putting too much focus on live service types, load them with MT's, and poorly written stories. I'm still looking forward to buying Cult of the Lamb than I am any AAA game this year (in fact I don't think there is any AAA game I've bought this yr or looking forward to at all). # AAA just feels like it's gone massively down hill in the past decade. The only devs I can semi rely on to actually release a fully fledged complete game are indies, but they still have to use early access, and AAA studios are abusing early access and releasing incomplete games to milk more from you down the line, it's practically predatory at this point. |
Yea I am all over the place with indies. Some look great while others look meh. The problem is there's so many indie games coming out each day that it's hard to keep track but yea, there are certainly some that look great.
I do wonder how hard it is to create a proper RTS. I know we have some great looking indie RTSes coming out but I do hope they get things right. Cause the past attempts at RTS from indies had a lot of core issues such as pathing which for RTS games, makes them unplayable.
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