Thursday news, part two:
Humankind's cities can now be turned into gargantuan cakes
https://www.pcgamer.com/humankinds-cities-can-now-be-turned-into-gargantuan-cakes/
Humankind is celebrating its first anniversary by giving out hats and turning cities into giant cakes. This sounds like something Lex Luthor would do on his birthday, but who am I to judge? I just drink too much and cry about the inevitability of death.
Dying Light 2 teases first major DLC and looks like it's set in an arena
https://www.pcgamer.com/dying-light-2-teases-first-major-dlc-and-looks-like-its-set-in-an-arena/
Dying Light 2: Stay Human has been a big success for developer Techland, shifting well over 5 million copies, and the studio's model as with the original is to support it with DLC for years to come. The first major story DLC was delayed until September, but today saw a new tease for 'Bloody Ties' and the promise of a full reveal at Gamescom.
Vampire Survivors has epic teaser trailers now
https://www.pcgamer.com/vampire-survivors-has-epic-teaser-trailers-now/
While I wasn't paying attention, Vampire Survivors recently got a surprisingly epic narrator for trailers and also a real story. With, like... animated character art? The teaser for the v0.11.0 All-In-One Patch, due to drop on August 18th, has just been released on YouTube and seems to detail Queen Sigma, who is complete with an absolutely rad animatic and is "the most powerful being in the worlds of..."
Destiny 2's Arc 3.0 rework is inspired by a bonkers Jason Statham movie
https://www.pcgamer.com/destiny-2s-arc-30-rework-is-inspired-by-a-bonkers-jason-statham-movie/
Following major reworks to the Void and Solar subclasses, Bungie has announced that Destiny 2's electrifying Arc subclass will soon be getting the 3.0 treatment with a "go fast and hit stuff" overhaul that the developers hope will turn players into cranked-up Jason Stathams.
'90s strategy king MicroProse is back with a Cold War blend of wargaming and RTS
https://www.pcgamer.com/90s-strategy-king-microprose-is-back-with-a-cold-war-blend-of-wargaming-and-rts/
Set in 1989 Germany during an imagined Warsaw Pact invasion, Regiments puts you in command of extended real-time fights between Cold War forces. It's a hybrid of RTS and tactical wargame that breaks from the traditions of both genres by being singleplayer only. Regiments puts a particular emphasis on dynamic, multi-day battles that let you reactively call for reinforcements.
Farthest Frontier devs didn't include churches to avoid 'drama around real world religions'
https://www.pcgamer.com/farthest-frontier-devs-didnt-include-churches-to-avoid-drama-around-real-world-religions/
Religious buildings are a common feature of medieval-themed city builders. (...)
But you won't find religious buildings in Farthest Frontier, the new medieval-themed early access survival city builder from Crate Software, maker of Grim Dawn. In fact, there's no religion in the game at all. While it includes public amenities like theaters, markets, pubs, and hospitals, there are no churches or chapels to build and citizens have no faith requirements that need to be met. (There is a shrine, but more on that in a bit.)
Another crypto game crashes and burns, won't issue refunds to backers because there's no money left
https://www.pcgamer.com/another-crypto-game-crashes-and-burns-wont-issue-refunds-to-backers-because-theres-no-money-left/
Untamed Isles, a "monster-taming turn-based MMORPG" that found major success on Kickstarter, has been put "on hiatus" because of the crypto crash—Kickstarter backers are being told that there's no money left for refunds.
Embracer goes on spending spree: buys Lord of the Rings IP rights, Tripwire Interactive, and more
https://www.pcgamer.com/embracer-goes-on-spending-spree-buys-lord-of-the-rings-ip-rights-tripwire-interactive-and-more/
Embracer Group, the parent company for a vast and expanding roster of studios and publishers including THQ Nordic, Gearbox, Plaion (formerly Koch Media) and Saber Interactive, has announced it will acquire Middle-earth Enterprises, which basically means it owns IP rights for The Lord of the Rings, The Hobbit, and a bunch of other Middle-earth related stuff the company doesn't even know about, yet. The purchase price is undisclosed "due to commercial reasons".
(...)
In addition to buying one of the biggest entertainment names of all time, Embracer also announced a bunch of other acquisitions today. It will acquire Killing Floor studio Tripwire Interactive, as well as Limited Run Games, which specialises in lush physical editions of otherwise digital indie games. Oh, and Tuxedo Labs, the studio responsible for Teardown, is also now an Embracer Group studio under the Saber Interactive subsidiary. All purchases prices remain undisclosed for the same vague "commercial reasons". Finally, LA-based studio Singtrix will also join the Embracer Group fold—they specialise in karaoke systems.
>> Where the f*ck do they get the money from? By the way, there are three different threads about the Embracer acquisitions, in case you want to discuss it in one of them.
Just Cause devs spent two years on an Iron Man game before it got cancelled over 'company politics'
https://www.pcgamer.com/just-cause-devs-spent-two-years-on-an-iron-man-game-before-it-got-cancelled-over-company-politics/
Bad news came for Marvel fans yesterday when we learnt that Avalanche Studios—the maker of Just Cause—was working on an Iron Man game ten years ago, but it ended up being canned due to "company politics".
>> The reason actually makes sense.
Here's a 16-bit cybersamurai epic from the devs of Blazing Chrome
https://www.pcgamer.com/heres-a-16-bit-cybersamurai-epic-from-the-devs-of-blazing-chrome/
With a name like a long-lost Japanese tokusatsu series and a slavish dedication to a 16-bit aesthetic, Blazing Chrome developers JoyMasher are at it again. They've just announced their fourth game, Vengeful Guardian: Moonrider, an action platformer the the kind of 16-bit style that would have been right at home on the Sega Genesis/Mega Drive, or even the glowing backlit screen of a Game Gear.
Capes is a superhero tactical RPG where the good guys already lost
https://www.pcgamer.com/capes-is-a-superhero-tactical-rpg-where-the-good-guys-already-lost/
What would superhero universes look like if the superheroes... well, lost? It's an avenue not often explored, but it's what the team behind deckbuilder Hand of Fate is looking to do with its newest game Capes.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.