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Chazore said:
Captain_Yuri said:

With mining coming to a stop
3000 series getting deep discounts
4000 series bringing fap worthy performance uplift
And now, UE5 getting an On-demand shader compilation + Auto PSO gathering which should remove the shader compilation stutter without developers needing to do it manually with UE5 titles on PC...


We might just hit peak PC gaming bois!!!

They've only caught onto this 3 engine iterations later lol, just like their shopping cart and review system, always late. 

I'll somewhat forgive them for the UE4 stutter because of DX11 vs DX12 transition. UE4 stutters generally didn't happen with DX11 titles because the GPU manufacturers could go in and fix it through Driver updates. Even non UE games like Elden Ring has shader compilation stutters because of DX12. But Jedi the fallen order in 2019 for example was a UE4 game with DX11 and that did not have any shader compilation stutters. But with DX12 though, it was up to the game devs and we know what happens when its up to the game devs...

So since it's so late in UE4s life and UE5 was on the horizon, I can sorta say, alright fair enough. But if UE5 didn't have a solution, I would go full Karen.

Last edited by Jizz_Beard_thePirate - on 13 August 2022

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850