By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Marvel's Spider Man Remastered PC - DF Tech Review - Graphics Breakdown, Optimised Settings + More!

Lots to talk about and I think people should watch this video because its very informative. I'll post some key points:

-PS5 does load the game faster due to PCs needing to do shader compilation during loading and DirectStorage is not part of the game. PS5: 1.92 seconds vs PC: 3.03 seconds or PS5: 1.6 seconds vs 4.3-4.8 seconds on the second test depending on the CPU. The fact that you do not get shader compilation stutters during in game though, I'd take this trade.

-Ray Tracing is once again, CPU limited if you have a high end system. Ryzen 3600: 70fps vs 12900k: 130fps.

-Texture Filtering is ass on PS5 vs you can crank it up on PC without much of a performance hit.

-Low end GPUs like RX580 has a lot of stutters despite being able to hit 60fps.

-Biggest improvement between PS5 and PC is of course in Ray Tracing while Raster only continues to show minimal visual improvements once again showcasing that buying a new GPU that is shat at Ray Tracing is a mistake if you play new games.

Ray Traced Reflections:

No DLSS vs FSR comparisons or GPU head to head on this video though but it's coming. One thing is clear though is that in this generation, we may see the biggest visual differences between PCs and Consoles compared to 7th and 8th gen simply due to the Ray Tracing capabilities of RTX GPUs.

Last edited by Jizz_Beard_thePirate - on 12 August 2022

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850