By using this site, you agree to our Privacy Policy and our Terms of Use. Close

So Alex from DF upgraded his 10900k to 12900k and he did a quick test for shader compilation stutter that has been plaguing a lot of modern PC games and he found what I suspected would be the case:

As the shader compilation is a CPU bound task, when you get a more powerful CPU that is able to compile the shaders faster, the stutter itself will be less noticeable. Now with the 12900k, it is still noticeable no doubt but compared to his 10900k, it is less noticeable as you can see from the dark blue rectangle being 10900k and cyan being 12900k.

I hate the idea of PCs needing to bruteforce through shitty optimization but I get the feeling a couple generations of CPUs from now will be powerful enough to just brute force through shader compilation stutters. Don't tell that to developers though...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850