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Mnementh said:
HoloDust said:

So when I say far from perfect - I could go on about open world RPGs that are to come in some not so distant future with some sort of AI acting as GMs (one is already being made by some of the original creators of TES II: Daggerfall),

This might be slightly unrelated, but I recently started playing Wildermyth and while the game has flaws (some tedious stuff), the way story templates are weaved together to create a unique story each time you play is pretty cool. I wish a bigger team with more resources would take notes and bring that to a bigger scale. I think this way of creating unique stories would match well with an open world game, yet this wasn't something a team the size of the Wildermyth creators could pull off.

I haven't yet had the chance to play Wildermyth, but that's a move in the right direction. Narrative is THE thing I'm waiting to evolve significantly with advancement of AI - making an open world game that lets you do almost anything is not that hard (Kenshi is good example of that design philosophy), but making an open world game that lets you do anything AND keeps being different and interesting in every playthrough is something that's very hard to pull off without some sort of "brain" that reacts to what the player is doing and trying to give more or less significance to their actions in that world, thus triggering meaningful reactions. The game I was mentioning is Wayward Realms, I'm hoping they have a budget to pull it off (and spend it where it matters), but we'll have to wait and see.