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Captain_Yuri said:

Intel's Open-Source Vulkan Driver For Ray-Tracing Gets "Like A 100x Improvement"

https://www.phoronix.com/scan.php?page=news_item&px=Intel-Vulkan-RT-100x-Improve

It will be interested to see what Battlemage will be like after they have gotten a lot of the driver issues worked out. With the recent but slow rise of Crypto prices, I get the feeling we are gonna need that third player. Lets just hope they can execute better next time.

From that article:

So what's going on here? The Intel ANV change is to ensure the scratch memory for Vulkan ray-tracing use gets allocated to local memory, a.k.a. the local device memory for the DG2/Alchemist discrete graphics cards.

To now the device allocation for this RT scratch memory didn't have any allocation flags set and so presumably was getting allocated back to general system memory. Now with the "ANV_BO_ALLOC_LOCAL_MEM" flag set, it will ensure that scratch memory buffers are residing on memory local to the Intel GPU.

Yeah, no wonder the performance has improved dramatically after that, even thought it's hard to judge an improvement when we haven't seen it tested in RT games.

It also makes you wonder what other dumb mistakes could be there in the driers waiting to be fixed.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.