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Chrkeller said:
HoloDust said:

I like physics in games as part of gameplay, but, IMO, game needs to be built around it, not like BotW physics that is sorely limited by what devs allowed to be or not influenced by it. I've played through BotW, then I had to sit and watch my older son's playthrough, and neither time I thought of BotW as anything more than just a solid game with lot of flaws. And that comes from someone who loves Zelda and loves openworld games since 80s.

Fair enough.  I can't argue personal opinion.  I thought Red Dead Redemption 2 was a flaming pile of garbage.  So I get not loving a game most others do.  Nothing wrong with that.

Personally, I wouldn't call RDR2 pile of garbage, but throughout my playtrhough I was constantly thinking that it would be better as mostly linear game. Open world part of it can be lot of fun, but it's almost completely disconnected from main story, since nothing you do in the world really matters for further "progress".

This is the problem of pretty much all "openworld" video games, thinking that sandbox is openworld, where in truth none of them actually are. Openworld comes from tabletop RPGs, and there it means anything is possible (to try at least) and the world will react to it, for better or worse.

Last edited by HoloDust - on 15 July 2022