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Mnementh said:
Doctor_MG said:

I didn't say self-publishing was pointless, I said it's hard to get places by self-publishing. For every Minecraft there are a thousand games lost at sea that barely make a hundred bucks (which barely covers the self-publishing cost), if they make anything at all.

I would argue that the limitations of hardware bread more creativity than not. For example, the stealth genre was invented because not enough sprites could be rendered at once. 

Definitely agree on quantity, don't really agree on quality. At least, not as far as impacting the game industry goes. Only a few games come out that really shake things up these days.

The argument of getting lost in the releases is nothing new really and nothing limited to digital publishing. The more serious part is, that modern AAA games have millions in marketing budget to avoid exactly that fate, but it still happens. Remember Ubisofts Hyperscape? Yeah, that happens even with big budget and big marketing.

My argument is that the great games exist. Maybe you have to look for them and they aren't presented to you, but in comparison with the 90s - back then it was worse because games were so niche and hadn't really any outlet to present themself. You learned of them by friends or if you consumed niche media, like game magazines.

And yeah, the quality games exist as well.

These AAA devs announce some online multiplayer game ever time someone take a breath and 99% are forgotten. AAA devs just make the same tiny handful types of games. EA.Ubi. Activision all interchangable anymore. It's at that point they all look the same.



Bite my shiny metal cockpit!