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CaptainExplosion said:
BasilZero said:

Lol - reminds me of MMOs where you can still get damaged if you were targeted at the right time even if you avoid from the visible line of fire.

If all the in-game enemies were using really long weapons, could stretch out their limbs or used projectiles, sure, I can work with that, but claw swipes and beaks?

It's an RPG, not an action game. WIth the mechanics they have, it would be trivially easy to break the game if enemies had to be right next to you to attack. Spam powerful moves, run while they recharge, repeat. It's a little immersion breaking, but the alternatives would be entirely redo the battle system to make it way more action based, or only include enemies that would have ranged attacks. Neither seems like a good choice. That's kind of been the way RPG games have been almost forever till the majority of them went action-RPG.