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I'm sorry you've had to find about the 2 weeks limit this way, but both this and the 2 hour limit have been in place for yeats now. I'm not sure if they were implemented at the same time, but it wouldn't surprise me.

And both play the same function: to help you fix a mistake. In the case of the 2 weeks limit, the mistake is an impulse purchase that you may regret.

Now, when it comes to the 2 hours play limit, I completely agree with you that it's far from enough. Imagine judging a game like Mass Effect only by the first two hours. Ridiculous! The proper game doesn't even begin until way after that.

But the problem is that there are games that are extremely short, and with more than two hours there are several of those short games that can be completed. And we know that there are a lot of scumbags that will abuse the system if given the chance. And having different time limits would not only cause confusion, but also more troubles. How many times we've seen devs stating that their game lasts "between 10-12 hours if you only go for the story and up to 30 with all side quests, etc", only to find that some people can finish it in half that time if not even less while others take twice as much?

It sucks, but it's far from a simple situation for any store.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.