So overall, FSR 2.0 is a step in the right direction. While in the complex scenes and lower resolutions and with lower end RTX cards, DLSS wins handely, FSR 2.0 is still a big improvement compared to FSR 1.0. This does mean that FSR 2.0 is no longer a simple shader pass and instead, they need to implemented in the render pipeline afaik. And because of that, you won't have situations like on the Steam Deck where you can just enable it globally.
The thing that people will continue to miss understand about FSR/TSR and etc is that it's not a tech that will make aging systems run games better unless you are okay with a lot of compromises and such. FSR 2.0 upscaling to 4k is where it's at it's best and the lower the resolution you go, the worser it gets. So if you have an older GPU, it begs the question, do you have a 4k monitor? Cause if you don't, you will probably turn it on, see how bad it looks and then turn it off. Combine that with the performance uplift being less and less the as you go down the GPU's chain and maybe you should ask yourself if lowering down the graphical settings is just a better option all together.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







