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NJ5 said:
Plenty of PS360 games are below 720p, and many of them still stutter even at that resolution. PS3/360 developers must be focusing on the wrong things, because I'd much rather play a graphically worse game than having jitter every time the console feels a little overwhelmed.

Definitely.  With PC shooters, I turn settings down until I get 60fps no matter how it looks because playability is always more important to /gamers/ than 'pretty'.

I get very frustrated -- Metroid Prime 3 and Super Mario Galaxy both run 60fps constantly.  Why can't my 360 games?

Every time you increase one of the above, the others fall.

Generally true, but it depends on your bottlenecks.  If your CPU is the bottleneck and you have spare fill rate, then you could increase the resolution without significantly affecting the other two bars.  There are various other considerations (memory availability/bandwidth, etc).  You have to balance the number of rendering passes you make, the detail rendered, the ways in which you squeeze efficiency out of the game and your frame rate.

A good rule of thumb for any top-end title is that the framerate should be consistently 60fps.  This is simply a matter of quality -- do you want to add a little flash to lower the quality of your game?  Casual shooters may do this, as casual gamers will care less about poorer control (caused by lower framerates), lower response, and less smoothness.