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The news, the sequel:

New York City sues Activision Blizzard, says Bobby Kotick is 'unfit' to negotiate the Microsoft buyout
https://www.pcgamer.com/uk/new-york-city-sues-activision-blizzard-says-bobby-kotick-is-unfit-to-negotiate-the-microsoft-buyout/
Activision Blizzard is facing yet another lawsuit, this one filed by the New York City Employees' Retirement System and pension funds representing the city's fire department, police, and teachers. The suit, available via Axios, claims that CEO Bobby Kotick was "unfit to negotiate a sale of the company" to Microsoft, and made the deal in part to "escape liability" for his role in enabling workplace misconduct and abuse.

The Stanley Parable developers highlight its new ultra deluxe accessibility options
https://www.pcgamer.com/uk/the-stanley-parable-developers-highlight-its-new-ultra-deluxe-accessibility-options/
The Stanley Parable: Ultra Deluxe has finally launched, remaking the meta-filled office adventure with a modern facelift and important new features like an in-world dialogue skipping button and a bucket of uncertain emotional value. Developers Crows Crows Crows did add some less satirical updates too though, like an exhaustive list of new accessibility features that it broke down on Twitter.

Bungie tells critics it will 'never' avoid politics as it declares support for Roe v. Wade
https://www.pcgamer.com/uk/bungie-tells-critics-it-will-never-avoid-politics-as-it-declares-support-for-roe-v-wade/
In the wake of a leaked draft ruling revealing that the US Supreme Court intends to overturn Roe v. Wade, Destiny 2 studio Bungie has issued a statement saying that it "supports essential healthcare rights'' and is "committed to safeguarding the freedom and privacy of its employees." It also took the opportunity to roast a few followers on Twitter who demanded that the studio "stick to making videogames."

NetEase launches its first US-based studio, led by former Daybreak Games chief
https://www.pcgamer.com/uk/netease-launches-its-first-us-based-studio-led-by-former-daybreak-games-chief/
(...)
NetEase announced the launch of its first US-based studio today, Jackalope Games, headed up by Jack Emmert, formerly of Cryptic Studios and Daybreak Game Company. Jackalope's debut project hasn't been revealed yet—NetEase said only that it "will be creating new and exciting PC and console games"—but Emmert's history makes an MMO a good bet. His previous credits include City of Heroes, Champions Online, Star Trek Online, Neverwinter, and DC Universe Online.

Halo Infinite's Warthog just put on 170 pounds
https://www.pcgamer.com/uk/halo-infinites-warthog-just-put-on-170-pounds/
Halo Infinite's Warthog is a lightweight. That might sound like a diss, but I say it with love—of all seven iterations of Halo's iconic four-wheeled gun truck, I actually like Infinite's best. It's fast, looks cool as heck, turns corners on a dime, and doesn't flip over every time I bound over a medium-sized rock. But I have to admit that it doesn't really feel like a classic Warthog. Infinite's hog is so quick and light that it glides across dirt. It feels more like a zippy supercar than Bungie's original big-boned humvee, and 343 is trying to do something about that in Halo Infinite's Season 2 update.
That's right, Halo Infinite has Warthog patch notes, and they're surprisingly extensive.

Halo Infinite removes weird melee quirk that didn't make much sense
https://www.pcgamer.com/uk/halo-infinite-removes-weird-melee-element-that-didnt-make-much-sense/
Halo Infinite's second season has begun, bringing a clutch of new maps, modes and tweaks to the game—including, oddly enough, making the Warthog 170 pounds heavier. Some of the more notable changes that will change-up the game's feel are in melee, and there's one change buried in the patch notes that is weird in its own way: seven months on from launch, Infinite is changing one of the principles of up-close combat.



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Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.