hinch said:
Tbf 40GB of shared GDDR6; with a large portion of that can act as VRAM, is still a hugely impressive amount.. even today. Bearing in mind its a compact development PC and not even consumer grade cards have that much VRAM in them. With Nvidia/AMD professional card topping out at 24GB. Though we also don't know how much ram is allocated to what in the dev kit. That's a lot of RAM though and 16GB VRAM? Nice.. that a RX series card I take it? I'm 'only' on 32GB and 8GB lol.. Badly need an upgrade on my GPU. My Pascal card is barely keeping up with current games. |
I'm not saying it's not impressive. But compared to a developer platform today, probably allot less so... Even 64GB of memory would be limiting for a development pipeline when working with stupidly high quality assets... Just ask CGI how often he likely runs into a memory wall...
But on the PC you can extend GPU memory into System Memory anyway, this has been a feature for decades, it comes with a corresponding hit to performance, but drivers hide that well... Still better than relying on virtual memory on an SSD.
Also I made a mistake, I thought this was the One X dev kit, not the Series X. (Silly similar naming convention and all that.) and the fact it used a form factor similar to the One X...
I am always running with an AMD GPU since the Radeon 9700Pro days... Mostly due to price/performance, I upgrade GPU's so often... A dollar in my pocket is better than nVidia or AMD's.
With the exception when I ran with 2x Geforce 7900 GX2's in SLI (Essentially Quad-SLI) and then two Geforce 8800GT's in SLI... Or I need a specific TDP/Form Factor part like the old Core 2 Quad PC I have running with a half-height Geforce 1030 GDDR5.
--::{PC Gaming Master Race}::--