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hinch said:
Pemalite said:

It is for a device released in 2017... But devs need every byte they can get their hands on.

I'm running with 64GB+16GB GPU in my PC... So almost double.

Tbf 40GB of shared GDDR6; with a large portion of that can act as VRAM, is still a hugely impressive amount.. even today. Bearing in mind its a compact development PC and not even consumer grade cards have that much VRAM in them. With Nvidia/AMD professional card topping out at 24GB. Though we also don't know how much ram is allocated to what in the dev kit.

That's a lot of RAM though and 16GB VRAM? Nice.. that a RX series card I take it? I'm 'only' on 32GB and 8GB lol.. Badly need an upgrade on my GPU. My Pascal card is barely keeping up with current games.

I'm not saying it's not impressive. But compared to a developer platform today, probably allot less so... Even 64GB of memory would be limiting for a development pipeline when working with stupidly high quality assets... Just ask CGI how often he likely runs into a memory wall...

But on the PC you can extend GPU memory into System Memory anyway, this has been a feature for decades, it comes with a corresponding hit to performance, but drivers hide that well... Still better than relying on virtual memory on an SSD.

Also I made a mistake, I thought this was the One X dev kit, not the Series X. (Silly similar naming convention and all that.) and the fact it used a form factor similar to the One X...

I am always running with an AMD GPU since the Radeon 9700Pro days... Mostly due to price/performance, I upgrade GPU's so often... A dollar in my pocket is better than nVidia or AMD's.

With the exception when I ran with 2x Geforce 7900 GX2's in SLI (Essentially Quad-SLI) and then two Geforce 8800GT's in SLI... Or I need a specific TDP/Form Factor part like the old Core 2 Quad PC I have running with a half-height Geforce 1030 GDDR5.



--::{PC Gaming Master Race}::--