| Captain_Yuri said: Unreal Engine 5 Matrix City Sample PC Analysis: The Cost of Next-Gen Rendering - Very CPU single thread limited I am surprised how CPU limited this demo really is vs GPU. Even a 2060 Super is able to get pretty good results all things considering where as the 3600 CPU is getting trashed but so are console CPUs. It seems that most of the CPU issues are coming from enabling hardware Ray Tracing as CPUs are currently doing BVH calculations along with being heavily single threaded. But I suspect by the time it ships, most of the issues will be ironed out. AMD launches Radeon RX 6400 low-power RDNA2 graphics card at 159 USD https://videocardz.com/newz/amd-launches-radeon-rx-6400-low-power-rdna2-graphics-card-at-159-usd Skip it like the turd it is AMD Ryzen 7 5800X3D Zen3 processor with 3D V-Cache is now available https://videocardz.com/newz/amd-ryzen-7-5800x3d-zen3-processor-with-3d-v-cache-is-now-available |
I feel like UE5 is really going to show the limitations of older Zen 1/2 CPU's and Intel 10th and 11th gen CPU's very rapidly.
Core clocks and cache is what this engine will love...
We need to remember that UE5 wasn't designed and built around Hardware Ray Tracing either, Lumen was originally a software-only ray tracing engine and the engine reflects that.
Seems the 5800X3D flew off shelves here, didn't even get a look in. Not that I would buy only an 8 core CPU anyway...
The Radeon 6400 has 75% of the hardware as the 6500XT, but half the power consumption, 25% lower price.
If you need a half height, low-powered GPU for a SFF or HTPC, it's not bad... But it's also no better value-for-dollar wise than the 6500XT... The video decode is likely the biggest screw up for that market, would be better off with a Polaris derived GPU.

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