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SvennoJ said:

The problem with the high priced cars is the enormous difference in price, which makes it impossible to balance the economy.

I just saved up enough for the 1938 Alfa Romeo, 20 mil, just in time as it switched to limited stock today, 1 day remaining.
https://ddm999.github.io/gt7info/
For that same 20 mil you can buy out the UCD a couple times over, or buy 40 GR.3 cars.

It's a neat idea to make it reflect real world pricing, but if you want to race iconic classic cars you're in for a long grind. If you happen to like taking a car from the UCD, tune it and race that, sure then the economy is fine. Yet since my interest is in endurance races at Le Mans and N24 in classic Le Mans cars and older, I'm in for a long grind. The 90+ cars I got from the cafe menu campaign don't interest me much. Maybe because they're not all that interesting on a controller? I don't know. The oldies I did get to race so far all feel very different. Sauber Mercedes C9 '89, De Tomaso Mangusta '69, Ford Mark IV Race car '67, Lamborghini Miura P400 Bertone '67, Ferrari GTO '84, Porsche 356 A/1500 GS GT '56, Mercedes Benz 300 SL Coupe '54, all behave very differently and are a lot of fun to race around the ring, tuned up to make them competitive.

Unfortunately custom endurance races don't provide any significant credits to the next car to race with or against. Mercedes-Benz 300 SL '52 is my next target, 11 million, while a 12h endurance race against garage cars nets you under 60K....

So currently I'm playing Wipeout, repeating the same Tokyo East race in a glitch tuned Tomahawk for just under 3 mil per hour. 12 laps, 540 kph on the straight, 400 kph down the back end, lap the field 5 times, 825K every 17 minutes. Nothing else comes close. Online racing would take 500 races to get to 11 million, 250 hours, while the cars only stay for 5 days. They'll be back (hopefully as I missed the XJ13 and 917K for my line-up) but who knows when.

I do enjoy online racing a lot and you can find honorable and respectful drivers online. It takes a lot of time though. You have to race a lot to get to know people. Respect comes from repeatedly racing together. When you know half the people in the room, it becomes a different game. No penalty system needed, people still make mistakes yet slow down to give the position back or apologize after the race. The SR system did work for a long time until PD gave up on it. So that's also where my 6 comes from. PD abandoned GT Sport a year ago, and is now serving up a worse online mode in GT7 with lots of missing features while putting a discarded broken penalty system from GT Sport back in action. It's borderline unacceptable. Meanwhile PD stopped updating the races in GT Sport, they did change eventually, but now it seems the daily races are monthly...

For now I avoid online. Matchmaking isn't working very well due to the broken penalty system messing up SR scoring and the user base being split between ps4 and ps5. Not enough people to create clean close racing. Plus no credits in it, got to keep up with the Legend car dealership :/

The performance issues aren't just online. The GT3 Cup at Daytona has frame rate issues in lap 1 as well. Maybe I played that on ps4 pro though, it seems it runs the worst on that one if set to 4K HDR output.

The most annoying is the AI. Avoid online, play against the AI. Yet the AI behaves worse than the average online player... Plus their cars are on rails, use different physics and most of the time are completely unaware of your position. It's another big step backwards from GT Sport. They are a bit faster, but so much worse in avoidance and leaving room. Maybe PD though Sophy would be ready to provide better AI and then they scrambled to spice up the old AI routines when they wasn't happening.

It just feels like the AI was made faster by turning off the avoidance most of the time, making them dive for position and give them more boost and better grip. That is for the pro AI in missions and custom races though. The cafe races all have the moving pylon AI, catch the leader who starts 40+ seconds ahead. In missions it comes down to having a sane pit stop strategy, the AI might be faster but are total idiots when it comes to race strategy.

Back to dodging cars at Tokyo, got my lap time down to 1:12. 22 mil to go. The McLaren F1 GTR race car '97 is another 9.5 million. Then another 500K for each for tires and tuning. Hopefully by the time I get a full grid of race cars per era, PD will add a way to save custom races and grid line-ups :)

See, that's the thing, you kind of proved a few things at the same time: clearly the game is a competent sim because you can FEEL just how different those "classic" cars are.  At the time time, the grind bothers you because you just so happen to PREFER those cars.  I'm pretty open-minded, I'm more a car enthusiast who just loves motoring as opposed to a car enthusiast who's, say, into JDM, or classic muscle cars, etc.  Example: I'd LOVE to own a '71 Cuda, but considering only 7 ever made it here into the US, that's even rarer than a dream.  Yet, I absolutely embrace modern technology, and would have probably dropped a modern LS7 crate engine in that Cuda (ya know, so that I can hurt Mopar fans and put a GM engine in a Chrysler platform for shits and giggles instead of a Hemi lmfao).  This is the same philosophy I clearly have in gaming: I play games, not systems.  I enjoy working on and embracing cars, not brands or eras.  I think it's fun to tinker, and would happily stomp your Miura in an Aventador, but not mock the Miura for its legacy or history.  Thus, the economy of the game proved zero hindrance to my enjoyment, and cars I would have to grind for weren't something that made any real difference to me.

What I'm finding overall, though this may not apply to you, is the usual "finding something to be mad about" "gamer" talk going on in regards to MTX in GT7.  You probably know that the majority of players will simply not ever need that 20 mil car, so what you're seeing is a very vocal minority, and then a bandwagon of people who hate MTX who take the narrative and run with it.  I'm more than sure this is the case simply because of how much "yea but it costs $XX to buy a car" when actually, you can't buy cars, you can only buy the currency.  It creates a false illusion that GT7 is "littered" with MTX, or "filled with" MTX, but it's nothing of the sort.  The ONLY thing you can buy is currency, the game is not in any way putting MTX in my face and never did, nor has it created any artificial grind OUTSIDE of the game's rarest and most uber-expensive cars.  As I mentioned before, the game actually gave me MORE money than any of the Forza games did overall from the core game.

I'll try the GT3 Cup at Daytona to see, but I only had one real hiccup on the PS5, and that was because the camera zoomed in at the start on a fully raytraced car, and even then it only lasted for a few seconds.  Gameplay was a near solid 60 for me with nothing that hurt my experience (hence not being mentioned) other than the aforementioned occasional "hitch" that I couldn't really explain or nail down the cause of.

And lastly, you're kind of proving my point about the online, lol... You think I wanna sift through the dirt to find the diamonds?  Come on man, I ain't got time for that lmfao



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