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Few more things

This is the one thing I like about Valve is that they are fixing the issues that I (as well as others) reported to support. You may think that's obvious but you would be surprised how many companies including console manufacturers don't do that. Once they get a lot of these issues fixed and if they revise the fan, I will probably rebuy it.

Death Stranding Director's Cut: PC vs PS5 Graphics Breakdown

Basically shows the PS5 is somewhere between a 2080 and 2080 Super in this game. The main caveat according to Alex is because Death Stranding is heavily GPU bound, most likely the PS5's GPU is reaching full clocks. But in the future as games become more demanding on CPU, this could change. Also PS5 loads the game nearly twice as fast as on PC from cold boot but this game doesn't use DirectStorage on PC which also shows why PC needs it.

Imo it does goes to show the duality of RDNA 2. Excellent in Raster but terrible in Ray Tracing. So far, my prediction that you need a 3060 Ti as a minimum to outshine the consoles in every area holds up. We will see how it goes though.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850