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TomaTito said:
Chazore said:

I'm also hoping this gets devs in the future to rethink how they go about their own AA solutions, that won't disrupt DLSS and FSR 2.0, because the last thing we want is a dev screwing over new tech because they thought their game would look better with a malformed version of AA that other devs aren't using in the same manner.

Now that you mention it, could be a reason why Nintendo is not doing any AA on their Switch games, as they'll be upscaled next-gen with DLSS.

Or does the implementation needs some sort of AA applied before upscaling?

If they engine they made the game on allows for it, its not that bad supposedly (DLSS or FSR 2.0).
The thing is, I'm not sure how much nintendo cared about forwards thinking, when they design their games.
Like, when they made the last pokemon game, did they think "in the future, we might port this to Switch 2, with FSR2 or DLSS" when they where planning the game? If they did, its probably not that many extra steps. However knowing Nintendo,..... they probably didnt, and it'll require possible a few weeks or months for each game.