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Chazore said:
hinch said:

For the graph, is the internal resolution before the upscaler does its thing and the output resolution is what is displayed on screen as an output. So for me I have a 1440P monitor. When I enable FSR 2.0 on a compatible game, at quality setting.. it will render the game at 960P and upscale it to 1440P and it should (should FSR 2 work as intended) give image close to native or better with anti-aliasing applied.

I too game at 1440p, so this is good to know.

I just have to wonder now if CDPR will work out implementing 2.0 with Cyberpunk and seeing if they'll rework their version of TAA, because afak, 1.0 has trouble with it's scaling due to how 2077's TAA works, which does involve perf drops, ghosting at times and a blurry image in any sort of motion (even with motion blur completely disabled along with CA).

I'm also hoping this gets devs in the future to rethink how they go about their own AA solutions, that won't disrupt DLSS and FSR 2.0, because the last thing we want is a dev screwing over new tech because they thought their game would look better with a malformed version of AA that other devs aren't using in the same manner.

It already has DLSS....
So adding FSR2.0, should be like 1-2 days of work (max 3) (according to AMD).
Just a question if they can spare (bother with) a programmer, working a day or two on it.