So I'm still watching this vid, but so far it's been quite a good and informative watch:
The author behind it runs a community for RTS players, has a team working on two unreleased/unannounced games and has played RTS games for 20+ yrs, so he knows the genre pretty well.
The thing that's caught my eye so far in his video, is that he goes on to mention that the biggest part of the genre isn't the dedicated hardcore PVP players, but the casual players, the ones who play the campaign/skirmish and co-op modes, and while I knew this for other RTS games, I didn't actually know it to be the case for Starcraft II (he even includes a 2016 clip with a staff member from Blizz specifically stating the percentage of players who played the campaign vs those that played the multiplayer).
I do strongly believe that devs should stop putting too much focus on making RTS games just for PVP'ers, because that always involves and endless cycle of balance changes and trying to please everyone, while also losing players over time, and let's face it, all PVP based games have a finite lifespan (even the private hosted servers only last for so long). Instead devs should focus on making a well rounded RTS, a good campaign and a story to tell, units that really stand out and battles that feel alive, of course you can add in PVP, but don't make that your main focus, don't try to make your game an esport, because that time has pretty much come and gone since 2010.
Also, he nails it on the head with games like Grey Gooo and AoE IV, and why I'm still not touching AoE IV.
Last edited by Chazore - on 25 March 2022Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







