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Welp, I didn't expect this much discussion... I'm beginning to think I need to integrate more "forum" time into my week, though I ALSO think that would just scare more of you off lol

Having said that, there ARE things I want to address, though there are too many people to specifically quote (I WILL address a few key ones below, though).

I think there's a constant mixup between enjoyment, quality, and ratings.  The reason reviews should be as analytical as possible is BECAUSE the point of reference for enjoyment varies by person, but what does NOT vary by person is, say, poor responsiveness in controls.  Thus, someone could read a review that says the framerate affects the experience by being inconsistent and affects reaction time/responsiveness of controls.  But a player out there could still enjoy it because, say, laser beams and explosions because Michael Bay shit be happening which is what causes the framerate to tank.  Where the mixup happens is that the person who enjoys it believes that their enjoyment invalidates the reviewers experience or analysis entirely.  I see this a lot: it's as if most "gamers" are looking to prove someone wrong by being a contrarian.  They're mixing up the fact that they didn't disprove anything: the framerate was still tanking and decreasing response time.  But to them, "the reviewer's wrong for rating this game lower than I would because I enjoyed it". This is a false equivalence and a mixup of values.

The other issue that often gets mixed up in here is the last topic in my last paragraph: contrarians.  Some people simply want to disagree because validation for them comes from being "different" and not "sheeple".  "I make my own decisions, I make my own calls, I decide for myself".  That's all fine and dandy, but the ideology becomes toxic in gaming where it's almost some sort of "alpha male" play.  You can see that this has nothing to do with the review anymore and just people looking to spew rhetoric in order to give themselves a voice.   When pressured to analyze their "take", you'll often see them fall apart and end up trying to reference other people because they themselves actually lack the analytical ability to come to defined conclusions.  Ergo, you see this often as "this game is mid" and "this game is trash" or "this game is my GOTY, I don't care what anyone else says", but you can't find much else coming from them to back this up.  This is a large part of the console review wars because many of these people rely on the reviews to back their statements up.  They themselves have are latching onto narratives that fit their own to bolster it rather than genuinely reaching said statements through personal experience.

But now I'd like to address the more on-topic thing of the thread: whether review scores or reviews themselves have any value. Call it the Asian in me, but for even $5, I'd like to know to the best of my ability what I'm about to buy.  Not everyone has enough expendable income to simply "buy games and find out".  Some people want to make the wisest choices possible because they can, say, only afford one game every 3-4 months.  It is not FAIR to tell these people they need to ignore reviews, and the more granular and analytical a review is, the more useful it is for them.  Am I personally against just willy-nilly buying games?  Yes: it was part of my own philosophy to more properly break out and build upon my own reviews in an effort to make them useful to end users and not for publications.  One could look at my independent reviews as a more detailed user review because my goal with reviews was to provide the very thing I see being argued in this very thread: information.  Knowledge is power, as the saying goes, and I'm on the side of people who properly analyze reviews so they can understand what they're buying.  And the kicker here is, they may still buy a game in the 60s or 70s based on what they find out about the experience of the game and I would not be against it at all.  What I am against is people trying to encourage others to just buy things without so much as really understanding what the heck they're into, or trying to reduce reviews to such a narrow range of informational output that it hurts people who simply don't have as much money and want to be pickier with their games knowing they may be stuck with something they don't enjoy.

And here's the thing: I wouldn't be buying nearly the games I am for reviewing if I hadn't relaunched the channel.  I'd be doing THE very thing I'm preaching: I'd be reading reviews, looking for commonalities, etc. off the aggregate.  But since I do my best to review in a bubble, I HAVE to buy games blindly because that's the only way to provide other people the most accurate experience going into it as an end user buying a game.

coolbeans said:

My issue with the 2nd half of your video is how confused it is regarding "opinion." Even after bringing up Google's common definition, you don't seem to internalize the "not necessarily based on fact or knowledge" part of it. Considering that malleability, you should've examined other definition sources to get a better grasp on what that entails. Because this argument of divorcing "opinion" and "factual analysis" as much possible has some big potholes.

You're not wrong, but I was aware of this simply because the definition of "opinion" encompasses other industries where the term is used.  For example, when you talk to a doctor over the phone or for a checkup about your condition, until they actually perform scientific medical analysis, it's just an "opinion".  Thus, saying, "I'd like to get another doctor's opinion" has a somewhat different context than in gaming.  Doctor's are professionals with knowledge, but even their prognosis can be incorrect, and thus it is an opinion until it is backed by facts (testing, etc.).  And even then, the medical testing could prove them wrong, hence why the definition accounts for this possibility of not necessarily being fact.  So this Google definition encompasses the most general use of the word "opinion", though it's not entirely unfitting, either.  The idea is that even with knowledge, one could be wrong without analysis. Ergo, it's an opinion until it's proven otherwise.

In gaming, this applies rather differently.  It's used to define the idea that someone's statements are invalidated by disagreement.  As mentioned above, someone could still enjoy a game with a bad framerate, but they see this as means to define the review as an "opinion" because they "still enjoyed this game the reviewer gave a 7 to".  And yet, the reviewer could have very well stated and proved facts within the review, also as above: the framerate factually dips during heated action which reduces input responsiveness, thus they enjoyed it less or didn't enjoy it.  Using an analogous example: the reality is that Digital Foundry is applying the "medical testing", and thus you rarely see people refer to Digital Foundry as "opinion".  Then again, graphics technology IS easier to do this with, but I know there are others that, like myself, try to do the best we can with less resources to show what I say so that it's not just wild conjecture like "this game is absolute trash" without actually showing or talking about WHAT is so bad or what makes it that way.  And based on how you broke down what I said, I'm betting you possess the necessary intelligence to see or at least have witnessed exactly what I'm saying, here.  There IS such a thing as an unhealthy amount of opinions in a review, but again, not everything in a review is simply "opinion" because "someone disagreed".  Yes, there are highly opinionated reviewers, but that's also why I talk about actually reading/watching reviews and trying to understand it, not necessarily agree with it.

Chrkeller said:

Scores should be one of 3 options; buy, price drop, avoid

I see this idea show up a lot, but it contains THE biggest problem of all: imagine if a score said "avoid" on a game you bought and enjoyed.  The very problem you think you've solved has actually been worsened by binary choices.  Gradation is important because HOW good or HOW bad can make or break someone's experience with a game.  I would never use a "buy" or "don't buy" method, it's dangerously close to just being a paid (or unpaid) sales rep.  If a review's summation is to decide what your conditions are for purchasing, then that's not a review I would put much stock in because it's likely based around the "sales" idea and not the "information" idea.  We should be getting smarter with the advent of more information at our fingertips, not trying to dumb everything down to the point that we might as well be back in the days of blindly buying games because we saw a commercial on TV.



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