By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
JRPGfan said:

Generally if everyone is going a certain direction.... theres a reason for it :)
This has been proven to work great (nvidia got there first, but plenty of others are following).

Native isnt always a option, with smooth locked framerates.
Also DLSS and now FSR are so damn close to native (some area's they come out above), that theres very little reason not to use this tech if you have the option.

We've yet to see direct comparisons between FSR 2 vs DLSS 2.1 yet to know how close AMD is coming, and even then I'm still expecting Nvidia to come out ahead. 

I look forwards to comparisons as well.

*also no matter how good DLSS is, theres no way for current gen consoles (PS5/XSX) to make use of it.
They could make use of FSR 2.0 however.

Last edited by JRPGfan - on 18 March 2022