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JRPGfan said:
Pemalite said:

I will of course always prefer native resolution and a locked framerate, but lower-end PC's and devices don't get that privilege sadly.

The industry has definitely determined that a temporal approach is going to be the industry standard going forth, so it's now ubiquitous with AMD throwing it's hat in.

Generally if everyone is going a certain direction.... theres a reason for it :)
This has been proven to work great (nvidia got there first, but plenty of others are following).

Native isnt always a option, with smooth locked framerates.
Also DLSS and now FSR are so damn close to native (some area's they come out above), that theres very little reason not to use this tech if you have the option.

We've yet to see direct comparisons between FSR 2 vs DLSS 2.1 yet to know how close AMD is coming, and even then I'm still expecting Nvidia to come out ahead. 



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