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The only part that irks me about FSR, is it's overuse of sharpening. Trying to run FSR in Cyberpunk means you've got to deal with sharpening forced on, and though it gives you the clear option to turn it off, it won't, not until you disable FSR entirely. It also doesn't help that with the combined sharpening, you get a horrible jaggy Shimer in distant textures like wires or fence grates.

FSR 2 looks like it's going in a decent direction, but I do wish they would tone down on the sharpening.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"