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It is a pretty good improvement over FSR 1.0 which is nice to see. From what I have seen, this will most likely be similar to TAA upscaling which is a good step forward. As they showed a comparison between FSR 2.0, 1.0 and Native in Deathloop but not against DLSS even though Deathloop has DLSS, it will most likely still look worse than DLSS. But unlike DLSS, you can use this on consoles and non Turing/Ampere GPUs.

It will be interesting when they implement ML though if they ever go that route.



             

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