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Diablo III. At launch the servers buckled under the pressure, the unnecessary always online requirement was heavily criticized since it meant you couldn't even play offline as you waited for the servers to get back up. Then when you actually got to the game, the loot system was terrible, designed to push players to use the Auction House (fake and real money), unique item were incredibly rare and lackluster when you got one, set items were even more scarce.

Thankfully, the Reaper of Souls expansion, the scraping of the auction house and a completely redesigned loot system saved the game.



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