Conina said:
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- This same argument applies to score numbers so you've argued against reviews in general here, reviews are the to detail why they came to their verdict not just to put a number down and be done all you're telling us here is that you can't be bothered to read a few reviews or go through a summary that's not a problem with a verdict system that's a problem with how you use reviews.
- Quality gradients that not only are not universal across all outlets but most are clutter, it's down to you to do your research if a game that's divisive is to your taste or not and this element of forcing you to look into it more benefits you as a consumer as reading a few reviews, looking up gameplay and even trying demos can help you figure it out before you spend your money, it even helps you in the long run identify which outlets have tastes that align with your own.
- Then why have them? May as well just call them bad and detail as such in the review the is no point having 6 numbers for bad as it'll make no difference which of those numbers is used once a game falls into that category that's it, if reviewers don't bother with such games to never give those scores even more reason to drop them and change the system.
- Except it does tell us what we need to know is a game good, average or bad regardless of what you prefer, you can prefer numbers but so far I've not seen an actual argument detailing why so called finer gradients are better. A verdict is simple and straight forward as it makes no difference if games like BOTW, Elden and HZD are all ranked as good or if bad games are ranked as bad etc... we don't need finer gradients to differentiate from games in the same bracket we need better content of reviews to convey how good, bad or why something is average and people to improve their use of reviews and scores have just become something that undermine that it's time to leave them behind for another system.