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Captain_Yuri said:

AMD claimed FSR can have situations that's better than Native as well but we all know how that turned out. Still I am certainly interested in FSR 2.0, especially on the Steam Deck. The lack of AI is a bit disappointing but given since we know RDNA 2 is lacking in the Ai acceleration department compared to Nvidia. Overall I think it will be close to TAA Upscaling which will certainly be a good improvement compared to FSR 1.0 but we won't really see a good alternative to DLSS until they go full Ai and that's probably at least 2023 or later.

Ehhhh, I still kinda find that hard to believe if I'm being honest. I've seen multiple side by side comparisons of FSR 1.0 vs the latest DLSS and FSR just barely manages to look ever so slightly better than native.

My personal experience with using it for Cyberpunk is ok-ish?, but because the AMD sharpening filter is jammed to on whenever I use FSR UQ mode, it has to also take into account the game's TAA implementation, and well... that completely mucks up the hair and I see blurry jaggies nearly everywhere, almost as if I'm still using AMD's CAS setting, so it's not really that ideal.

I am however hoping that when FSR 2.0 comes out, that CDPR will update their side and slap it in, hopefully with the option to disable the sharpening filter or an actual option to turn off their TAA (this is the one game I wish I could turn AA off, since it's mucking visuals up real bad with FSR). 

I think HZD has FSR now, but I've yet to try that out, but even without it I've been able to keep to my 72fps cap, same for Days Gone (just not Cyberpunk, because CDPR still have a fuck ton of miles to go before it actually performs good and stops having memory leaks). 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.