Chazore said:
It's just that I think that Nintendo is already pushing with what they have on the Switch. If they decide to go full on with RT, then it just means Switch 2 will sound powerful on paper, but produce 30fps based games at 720p again, or worse and possibly blurry. I know we have DLSS 2.1, but it'd also have to mean that Nintendo would have to push for it as well on their system, in order to make use of this RT. I also think that if they're going to get into RT, they should either go all in for it or not at all. Cyberpunk on current gen only going for shadows is like the half arsed attempt I don't want to see Ninty doing if it decides to go in for RT. I'm a go big or go home kinda guy when I see already rich companies. If it was a tiny mom & pop company, then yeah I can imagine cutting things at the halfway point, but this is Nintendo, they can afford to go big if they wanted to, and I do want to see them go big, instead of cutting corners to make bank on their system (like they've been doing since GC). |
Well the way I see it is that it doesn't really matter if Nintendo uses RT or not on their own games. Having a RT capable console means wider compatibility with games. And yea it will be 720p 30fps for those devs that want to do it but it will be their choice. I'd rather have the switch 2 give more options to developers than less cause sometimes, third party devs can be very stingy. Nintendo also having access to DLSS could make it part of their API which should mean developers being able to implement it on their games pretty easily.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







