| Doctor_MG said: The Joycons HD-Rumble was also positively regarded and multiple third parties used it. For example, Dragon Quest Warriors 2 used it to simulate the squish of a slime. The lock picking in Skyrim was actually much easier because of the HD-rumble. Heck, if I remember correctly there was even one developer who implemented it in a game for certain...ahem...jiggle physics. Games like Hollow Knight use it to give you indications of your health. Fast RMX and other racing games use it to simulate wind and speed. Nintendo innovated on a controller and how it could be used to improve games. Sony improved on the format, sure, but it was Nintendo's innovation and Sony's improvement is really just a factor of being a bigger controller (allowing for a bigger mass that moves up and down). Sony doesn't get credit for this one. Especially since Switch came out just three years before the PS5 came out. That's definitely enough time to influence and test new haptic feedback methods without it being so far back that there isn't a direct influential link between one and the other. |
I wouldn't put the praise the Joycons received on the same level as the Dualsense. Keep in mind the haptic feedback, adaptive triggers, and 3D audio, have been positively regarded for their implementation in multiple reviews, while HD Rumble is the only aspect of the Joycons that would be praised. There is a lot more to take away with the Dualsense, either as a critic or a consumer, when it comes to experiencing the functionality of each controller. When both controller features are implemented well, the Dualsense is the better showcase, as it pushes the more immersive experience. This in turn leaves a better impression on the mass audience and reinforces the idea that Sony revolutionized modern controllers in pop culture.
I say Sony gets the credit on this for offering the full package. Saying the Dualsense improves on the format is underselling it. The Dualsense has essentially laid the blueprint for more immersive controllers that don't deviate from traditional game design. Most importantly, it enhances the way to play games without feeling "gimmicky" or forced, a criticism that was levied against the Dualshock's touchpad, and a concern that many had prior to the launch of the PS5. It has strong third party support and functionality within different genres like NBA2K, COD, or GT7, creating a more flexible and distinct feel to each game that is unrivaled by the Joycon.







