Doctor_MG said:
The Joycons HD-Rumble was also positively regarded and multiple third parties used it. For example, Dragon Quest Warriors 2 used it to simulate the squish of a slime. The lock picking in Skyrim was actually much easier because of the HD-rumble. Heck, if I remember correctly there was even one developer who implemented it in a game for certain...ahem...jiggle physics. Games like Hollow Knight use it to give you indications of your health. Fast RMX and other racing games use it to simulate wind and speed. Nintendo innovated on a controller and how it could be used to improve games. Sony improved on the format, sure, but it was Nintendo's innovation and Sony's improvement is really just a factor of being a bigger controller (allowing for a bigger mass that moves up and down). Sony doesn't get credit for this one. Especially since Switch came out just three years before the PS5 came out. That's definitely enough time to influence and test new haptic feedback methods without it being so far back that there isn't a direct influential link between one and the other. |
This is more often the case for Sony than the otherway around. Sony copies and improves it (dual analog and dual rumble) it or they do a half assed job (touch pad instead of screen and sixaxis)
Bite my shiny metal cockpit!









