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Rafie said:
Leynos said:

PS3's CELL was a monster but few devs would take advantage of it. PS3 rushed a GPU in last minute as Sony planned to have PS3 use two CELL instead of a GPU but had to rush last minute to get a GPU and PS3's was a weaker GPU than 360's. PS3 was similar to the SEGA Saturn in it had an advanced processor but was too difficult to work with. Wii U was 7 years newer than those systems so of course it had more power.

I remember lots of devs complaining about how great the cell was, but hard to work with. That's why when the 1st party devs came in and did the games, they looked incredible. Again, there's not a Wii U game that I've seen that looks better than the best PS3 game. I meaning in comparison 1st party titles from both respective giants. The PS4 and the Xbox One are 3 years older than the Switch and they're still stronger than the Switch. We know Nintendo doesn't really care about power anymore.

Difficult doesn't mean weak. It was a better CPU than what PS4 and Xbox One had. Yes 3rd party devs struggled with it. Sony was arrogant enough to think because PS1/PS2 sold so well all devs would make games first for PS3 and learn the CELL(PS2 wasn't easy to work on either). When Sony 1st party devs learned to work the CELL is how you got The Last of Us out of PS3. Again you use the ignorant way of judging style vs actually knowing all kinds of effects and such Wii U games were using esp in 1st party. BOTW struggles on Wii U and Wii U has 4X usable ram than PS3. It's been est on this very forum Swich alone is roughly %X that of PS3 when you think about modern arichtecture.

btw Soul Hackers 2 looks worse than SMTV on Switch. SMTV had vast open areas.



Bite my shiny metal cockpit!