CGI-Quality said:
Much of it is because you're on console, where the differences tend to be minor to save performance. You also have to know what to look for. In the case of Crysis 2 Remastered, I posted shots that show raytraced shadows and lighting. Here's an example of that, plus raytraced reflections all working together... (Next two shots are from Metro Exodus Enhanced Edition) This focuses on GI (which was already a form of raytracing before RTX cards brought it to the forefront) Notice how the light "bounces"? Past games didn't utilize this sort of thing. That calendar, for example, looks much more true-to-life than it otherwise would have. Then there's full raytraced reflections... Without it, that image would have used SSR, which while nice when looking at certain angles, would disappear if you moved the camera. In this case, even with other mathematical elements involved (such as the ripples and raytraced shadowing), the water still reflects as it would in life. So, it's just a matter of the game and what to look for. |
I should have clarified that I meant during gameplay. If you show me inmages and photo mode and zoom ins then sure I'll notice that.
But I hear it could be my TV. I did buy this tv when the ps4 pro launched. It was one of the earliest hdr lg tvs out there. Also not an expensive one. I'm looking into a better tv. Hopefully when those micro led come out later this year some good last gen models come down in price and I get to buy a better and bigger tv.
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