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Mar1217 said:

Anywooo, I've seen a lot of comments (part of them prolly basic trolls) commenting on how the game must be sufficently graphically intensive for the aging Switch not to be able to run it or properly like the other platforms. I mean, let's not kid ourselves here, there's far better looking native game on Switch that takes advantage of it's hardware than what was shown in the trailer.

It is totally probable however that they do have problem scalling the engine for the Switch (Though I'd like to know which one they are using cuz something tells me it is close to the engine TMS used than anything else). Good probability it simply has do to with budget constraints. They are porting on almost every platform after all.

My overall guess is that we'll get a port of this game later (probably a Definitive Edition of some kind) once the "profits" come rolling in after the release or even more faster if the venture becomes a desastrous financial failure.

A Switch version would give a way better ROI than an Xbox version, so I'm not sure about budget constraints. I think the Xbox version might be some sort of test for the sales potential.