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Last year Nintendo said they were researching and looking into the prospect of upscalers like DLSS and FSR it seems they've already began utilizing such tech as part of their R&D as Switch Sports uses a version of FSR which is open source as detailed on the game's official listing, it seems it's integrated into their inhouse graphics tech for the game so this may mean that when they completed their own equivalent or version it could just be an inhouse thing like the engines used for their first party games so the likes of DLSS 2.0 or above would likely still be a feature for their next platform for third parties.