pearljammer said:
First bolded: Uh, are you sure you have that the right way? FFXI and XII focused very little on character and very much on gameplay and is partially responsible for the the game(s) ill response. I would argue most love FF for its characters, its stories, and its overall atmosphere for that reason alone Second bolded: That isn't what I said. Please do not misquote me Third bolded: Sure you can say that FF has more clones, I certainly wouldn't argue. Typically, what seperates FF from other RPG's are its characters, its worlds, story, but rarely its gameplay. Hell, most RPG's play the same, namely turn-based RPG's. Experience and style are very much two different things. I don't think there is anywhere else I can get either a FF or Zelda experience but there are many games where I can see their style: FF- Lost Oddyssey Zelda- Shadow of the Colossus, Dark Cloud I think the example is more than adequate. |
I agree with everything else other than the first statement. If square-enix tried so much to bring gameplay, I would have had more fun with the game. Imo the battle sytem of FFXII is horrible, and doesn't suit the series at all. Firstly I love turn-base more than real time so I may be a little bias there, but the gambit system was like it was playing for you. There was far more grinding than most FF games, and there was less of a Final Fantasy atmosphere. Now if they were truly trying to focus on the gameplay I would expect much better. As for everything else the characters were dull, the story was horrible, and like I said before there was barely anything in the game that is recognizable of FF. So I believe the game failed on all aspects. At least FFXIII seems to got rid of some of the stuff I hated by FFXII judging by that short amount of gameplay footage.