Chazore said:
Well for starters they've been making leaps with their OS, instead of just sitting there and letting it rot in the corner. For another they've obviously worked from prototype stage of the Deck to it's final release, as well as 3 variation models, so that tells me they are dedicated to selling their product. The first batch are also completely sold out as well. They and devs are also working together to optimise games for their OS, so that also shows that both parties are working together to make it happen. So far reception towards the device seems rather positive, and that alone tells me that it's going to appeal to those that have already bought it/ people like me who are wanting to buy one in the future. The fault of Steam machines isn't on Valve, it was on the vendors for going batshit crazy with their parts. The main part of the SM's was the OS, the HW was supplied by each vendor that made their own Steam machine. Saying Alienware isn't responsible for it's own Steam machine is a bit absurd, considering they have a known track record of shoving in all kinds of parts and charging you out the ass, why would their Steam machine be any different?. Yuri put it best when he mentioned Nintendo, and Nintendo got bit when they shoved out the Wii U and we all know how that went, that was on them for making a console so underpowered and gimmicky, that not many 3rd parties wanted to port to it. The Deck however is another handheld device that is already supported from the get-go, thanks to it's Linux distro and on top of that, Valve/devs working together to optimise it further, gaining more perf per game. Steam machines also weren't really as much as a console as you'd think. They were SFF's. |
Would you care to explain how expertise in making OS translates to developing good HW?
The fault is fully on Valve it is their product and brand there is no way around it. Didn't say Alienware have no responsibility, but ultmost responsibility lies with Steam they are the platform holder and who designed how the system was supposed to be. The great part of consoles is paying less for the HW for more performance, Steam tried to benefit of it without putting the effort just wanting the profit.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."