Chazore said:
Valve didn't design the Steam machines, that job was handed over to Vendors. That thumbnail you keep seeing of Valve's actual Steam machine?, that was one model, all the others were built and sold by the likes of Alienware, all by each vendors own design and price tag. Steam machines failed because Valve was mostly hands off each design and price tag, with the exception of having Steam OS on each machine. The vendors were the ones that really screwed it up, because you had builds that were more expensive, but with lesser perf and at that time Valve wasn't pushing their OS hard enough. This time they've been optimising and improving their OS for their very own custom designed hw, using their store, their OS, their HW, not hw handled by Alienware and sold for £2000 or higher. Not everything has to copy the Switch in design. I personally hate how tiny Switch's thumbsticks are, and their own placement has always felt off to me (Joycon drift is another huge issue for me, which forces me to play the device in TV mode exclusively these days). |
And what Valve expertise do you expect on Steam Deck with their zero success? And fault on Steam Machines falls entirely on Steam that wasn´t able to even provide good guidelines when certifying the machines. If any console were bad due to the platform holders allowing vendors to freely decide the specs of components sold to them to assembly wouldn´t you blame them?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."