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Kakadu18 said:
hinch said:

Back in the 360 era we got our first DLC in the form of horse armor. Now look at modern games.. we can't get away from it. And its not because most publishers/developers care for consumers. There's no way this is going to be used for any good.

DLC has something good though. Instead of needing to buy a third version for Pokémon games or an Ultimate version for Monster Hunter games there can be DLC and expansions. That said some games have way to much DLC, many JRPGs in particular.

If people buy NFTs when they get integrated into games the game companies are going to make more and more. And unlike DLC NFTs are environmentaly unsafe and you don't actually own the digital asset.

We used to have updates on games we play (on PC) pre DLC's. And expansion on games which can be thought of as DLC.

These days its a way to segment a game into different paying consumer groups. We have preorder DLC, collectors editions, pre-planned DLC and season passes to extract more money from paying consumers. Instead of you know getting full games on release, we pay more to get more content locked away. Not saying all DLC's are bad, because they allow publishers/developers to off support for their games but the way most go about it leaves a lot to be desired. And I have zero trust NFT's will be anything but used to be exploit consumers. Maybe even more-so than MTX's, if we enable them to.

Like do people really want to pay $20 Amibo to unlock a character in a game? Or a season pass for a game they may or may not enjoy. I don't see any benefit to having NFT's because what the OP describes isn't going to happen.

Last edited by hinch - on 30 January 2022