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I assume you were simplifying to give people an idea of what that global illumination implementation is doing.  It’s certainly something that could be considered as a step towards ray tracing without the big frame rate penalty.

https://docs.cryengine.com/plugins/servlet/mobile?contentId=19377157#VoxelBasedGlobalIllumination-CurrentLimitations

I guess as far as the idea of Metroid Prime 4 being held back to be better on a new system, for me it depends on whether there’s potential to introduce any new mechanics or possibilities that will greatly improve the game.  I really don’t mind if it looks like a modern version of Metroid Prime 3 that isn’t obviously pushing the Switch to its limits.  If it’s advancing what gameplay can be experienced with a Switch version then I’m happy.

If it also proves successful enough to get an improved port to a more powerful system then I’m even happier.