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Dulfite said:
Kakadu18 said:

Bold 1: The Switch is like 5 times as powerful as the PS3. Plenty of games look fantastic on the Switch. There's no reason for hyperbole like that. Pokémon Legends Arceus is not a benchmark title. Metriod Prime 4 will look way better in every way even if it releases next year on the Switch alone.

I don't care about graphics. Artstyle is more important.

Bold 2: You can not guarantee anything.

You show me screenshots between AAA games on both devices that show 5 times more power. And don't cherry pick some pathetic studio vs. some amazing studio. Until then, I'm sticking with my stance. I remember what PS3 games looked like, what Wii U games looked like, and what Switch games look like. There is virtually no graphical difference to the normal consumer.

I agree, art style is more important. But art styles can really be enhanced by more power.

It would be lunacy to think Nintendo doesn't have games in development for Switch 2. At most it is coming out in 2025, which is only 3-4 years away depending on release month. AAA games need 3-5 years to make. This is a certainty that they have games being made for it.

Crysis 2 Remastered on Switch shows massive gains over the Playstation 3 variant.
- Improved Lighting. - Voxel based global illumination. Aka Ray Tracing.
- Improved Colour Grading.
- Significantly improved textures.
- Significantly improved framerates. - PS3-360 are 12-30fps. Switch is locked 30.
- Improved AA.
- Higher Resolution.
- Parallax Occlusion Mapping.
- Improved Texture Filtering.

There is your 5 times more power. Just the Ray Tracing shows it is leagues ahead.




The Switch isn't specifically "5x more powerful" in raw paper specs compared to the PS3. Well. Not all of them anyway, some are less, some exceed it greatly I.E Ram capacity.
But the hardware is far far far more efficient, so it can do more work overall.
For all the circle-jerking about Cell, the Switch's 1Ghz triple core ARM CPU's are faster. That's progress for you... Proof is in Crysis 2 when you engage A.I... Framerates don't plummet.

The fact the hardware has tessellation, improved texture compression, normal map compression, delta colour compression, shader model 5, compute Shaders, conservative rasterization, volume tiled resources, voxel ray tracing via VXGI, mesh shaders and many many more... It shows that GPU technology has evolved in leaps and bounds over that time period... From the DX9 feature sets that defined the Xbox 360/Playstation 3 hardware to Direct X 11 that defines the technology in the Switch.

Which is why the Switch is able to receive technically impressive ports like the Witcher 3, Doom, Wolfenstein and others... Which just based on Ram capacity alone, would look like garbage on 7th gen hardware, WiiU included.

That doesn't mean the Switch is as capable as the Xbox One/Playstation 4, far from it... It can't even get into sniffing distance of the Xbox Series S. But one thing it has proven with titles like Links Awakening, Metroid Dread, Luigi's Mansion 3, Crysis 2 Remastered, Doom, Wolfenstein, Witcher 3, Astral Chain... It's definitely a step up over 7th gen hardware.

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Back to being on topic... I honestly hope that Metroid Prime 4 doesn't release on Switch, I would rather it release on Nintendo's next gen hardware, with a larger scope, better visuals.
Metroid Dread had pretty good visuals, but I want *more*. Super Metroid blew me away back in the 90's... I want to be impressed.



--::{PC Gaming Master Race}::--