Azzanation said:
You cannot validate your own opinion if you never experienced it. Otherwise, its not your opinion, its someone else's. In this case, Don inserting himself with a negative take on something with no detailed reasons or examples to his view.
There is a lot more to it than just dominating genres. What Rare were able to achieve was simply amazing. They could go in almost any genre and dish up an A+ product that would compete with the very best in those genres. Just like how Blizzard does it on the PC. Rare made DKC which matched the very best games of that genre and for that era. Rare made Killer Instinct which competed with the very best like Street Fighter 2 and Mortal Kombat at the time. Rare made Goldeneye and Perfect Dark which matched the very best FPS games of the era, and they did it with 1 analog stick and limited hardware. They made the best 3D platformers in Banjo Kazooie, they made a Kart game considered just as good as Mario Kart 64. Not only did Rare create some of the best games of all time, they also innovated the industry and moved it forward. DKC offered visuals never before seen on a console. Killer Instinct offered fast moving combos never before seen in fighting games. Goldeneye and Perfect Dark offered enemy AI and effects that were never before seen in FPS games. They might not have the replayability of Blizzard games but Rare games pushed the industry forward just as much as they were top tier games. No matter the genre, Rare would enter it, and succeed in it. Not many companies can claim that. |
Your very first paragraph talks about dominating a genre.
And on Hynad point, he is very much correct, to discuss domination of a genre you look at the data itself (sales, reception, acclaim, impact, historical relevance and permanence, etc). If you were asking personal preference then it would be something that depends on personal preference. And even like that you could say you prefer X to Y because you like X and never tried Y and it would be valid.
Still you were wrong on the assumption you made of me not having played their games (I played much more from Rare than Blizzard), I just prefer to use objective evidence instead of opinion to evaluate things.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."