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Hiku said:
JWeinCom said:

I always err on the safe side when it comes to spoilers. I think it would become pretty obvious quickly into the game what I was on about. So, I decided not to say much. If it leads to less people understanding me, I'm ok with that.

Again though, I did not look for the percentage. It pops up automatically with the achievement on X-Box. And even without the percentage, I think I would have put two and two together. 

Spoiler!
The game tells you to build relationships with characters. It either forces you or heavily suggests you try with Sayaka the first time. The second time, it tells you you filled out her data... So, if it only takes two conversations to do that, and one was thrust upon you, I think it's pretty obvious that Sayaka was not long for this world. Even without the percentage. But, the fact that so few people had talked to her a second time, despite how much of your interactions were with her, and how generally adorable she is, made it even more obvious she was going bye bye soon.

Yeah, that's why I mentioned you can omit the name of the game, so people can't figure out what you were talking about, even if they happen to be playing it.
And if they are curious and click the spoiler tag that reveals the name of the game (or potentially other specific details), it has the same effect as if they clicked the spoiler tag you have in your OP.

I think the circumstances of your situation can be important for the conversation. Or just so people can understand how this can happen.
Because I was very curious about that, so that I can potentially avoid it happening to me in the future. But I also didn't want to get spoiled in the process of finding out what happened.

I didn't know it showed the percentages like that on Xbox. I'm pretty sure you have to go into your trophy list on PS and click on it to see that.

If I had seen the percentage, I may have thought the same thing. Although there are some other possibilities, but I would probably at least have considered it.
Though without looking at the percentage, I'm not sure I would have suspected that outcome.
Because

Spoiler!
Iirc, this is very early in the game. And I believe that was the very first death. At that point I wouldn't have any appreciation for how the character interactions will work, or even if the story is linear. If your choices affect who dies next, then it's reasonable that everyone's journal can be filled out immediately. And even if your choices can't affect the outcome of the story, everyone's journal may only take two interactions to fill out just so you're less likely to miss the chance of doing it.

Maybe I could have written it differently, but I said what I said. If you want to edit my OP to something that you think would be spoiler free and get the point across, you have my permission. 

Spoiler!
I think two conversations to fully unlock a characters bio would be really small for the type of game, based on how they described free time, and how many presents there are, how many coins you've gotten by that point etc. I could just be very smart, but I felt it was obvious.