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kirby007 said:

Tbh thats why i see a future in cloudgaming, being within a 100 miles of many big serverhubs, the biggest downfall is my bunker of a home if i play on wifi

Yea I do think that cloud gaming will eventually take off once they find the right formula and I think Nvidia's (and maybe Xbox/PSNow?) formula is the correct one.

Imo the "Stadia" formula is the one that is the least likely to take off. We have seen it time and time again that most people don't like the idea of paying for a full cloud only version of a game. While you don't need to buy the console hardware, the idea of losing all progress/game and such if the cloud provider goes down is a hard pill to swallow. But I think Nvidia has the correct idea. You buy your games on Steam so you own it and any progress you make on GeForce Now gets saved onto your Steam cloud save. So if Geforce now ever goes down, you still have access to everything.

And in the PC market, cloud might be the most viable option when the mining craze happens and GPUs are impossible to find.

$100 every 6 months or $200 per year means you get access to a $2000-$3000 PC with a 3080. A 3080 alone costs $700 MSRP. So after about 4 years of using Geforce now, you get the price to be the same as owning a 3080 back in 2020. Then if you include the CPU and such, probably more so around 7-8 years of gaming. And you don't have to worry about driver updates, maintenance on your PC or any of that. Of course, you can only play games and only the games that are approved to use Geforce Now. So not every Steam game will work which is the biggest caveat. But I do think that for a certain type of buyer, Cloud gaming can do a lot of wonders. Especially as Cloud starts matching local input latency and streaming quality.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850