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Otter said:
KLAMarine said:

They follow their own trends. Not always in a good way: unfortunate for God of War to lose some of its original identity for The Last of Us dad simulator.

I think that was the ambition of the creators, not trend following. It's clearly a narrative Cory really cared about and the changed gameplay perspective works extremely well in delivering an outstanding experience. 

I can't agree: the change in perspective is a downgrade. The old God of Wars didn't need to rely on red arrows to alert one of danger, for starters.