| Mnementh said: I doubt it is as simple. It is basically impossible at this point to gain a monopoly or even close in gaming. In movies for instance you need a team to make a somewhat good movie and more importantly: it will be very difficult to distribute it in a way that you get a lot of viewers and money. In gaming though you have lots of indies. It has never been easier to create a game - even as a single person. More importantly: it never has been easier to get your game to the consumer and their money in return. On PC you have Steam, GOG, itch.io, EGS. And always the option to simply sell it on your own website. Mobile is more difficult, as Google and Apple hold a firm grip on their respective ecosystem, but that doesn't seem to hinder game releases. And even on console more and more indies are able to publish. If some company in some sort of wonder acquires every game studio in the world today, then tomorrow a thousand new ones will exist. The most important and expensive part of this acquisition probably was King, but if MS would've only bought King from Activision, nobody on this forum would care. Although that probably makes the most money. |
Microsoft acquiring Activision Blizzard is a game changer. They might not have a monopoly now, but Microsoft can easily shift the industry towards streaming with all their IP, especially with the annual Call of Duty releasing on GamePass day and date.







