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IcaroRibeiro said:

Oh, it's not that Nintendo exclusivity affect PC sales, but if Nintendo versions end selling less on PC maybe it's more cost effective to release a downgraded version for Nintendo consoles after a PC version. Not indeed a downgraded version in the sense of scalling down, but a game made from the ground for Nintendo but the same game nonetheless. For instance Dragon Quest 11, it's pretty much the same game but with a less detailed graphics and resolution (in reality the Switch version added extra content) but it was build from the ground to run on Switch

The reason to release 2 MH is to profit from people buying both games. It's something that seems likely to long therm fans, mainly JP audiences. But if the game rely heavily on Multi-player (which MH absolutely does) then less avid fans will just pick their preferred game. Between World and Rise, PC gamers choose World, making Rise PC release a bit redundant. Maybe it would be better to have a "World 2" made for Switch, instead of a Rise 2 made for Switch 

Wtf this argument has no logic the 8m sales just announced are given as the PC version releases this likely indicates almost all the 8m is on NS alone and PC sales haven't been fully tracked yet, this means by developing for the NS ground up they were rewarded with nearly 8m sales and counting which says do the opposite of what you're saying here.

World was the first PC MH released in the west many of its players didn't even know what kind of game it was while with Rise they do all they knew with World was the massive marketing push, PC outlets who have reviewed Rise prefer it over World as a game and even then why should what PC players prefer affect Rise 2 being made as Rise on NS is the second highest selling MH game on a single platform. If anything Rise reinforced that Nintendo exclusivity still works fine for the series and if a PC version falls short it means the is no need for one in future for this line in the series.