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zero129 said:
Leynos said:

It was officially ported to Tapwave and Nokia Ngage. in the same time frame GBA was relevant, GBA had 3D games. A fair number of them. It had more power than a SNES and could do about 2k polygons a frame I think.

The Ngage was more powerful then the GBA, this really surpised me as im shocked if the gba could do this kind of graphics back then on a handheld we never got to see more 3rd party's taking advantage of the fact or even Nintendo themself.

Ngage being more powerful is my point. It was easier to just port it to more powerful hardware.  32MB was the max cart size for games. 64MB carts existed but only for Video.  Miracles have been done as San Francisco Rush 2049 had to be really compressed on N64 as did RE2. Devs just felt it easier to pump out some 2D versions of TR. Esp considering GBA only had 4 buttons to work with.

Last edited by Leynos - on 16 January 2022

Bite my shiny metal cockpit!