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scrapking said:
DonFerrari said:

PS3 wasn't ever an underdog against X360. Launch aligned it was always ahead of Xbox, and in fact PS4 was the console Sony had given more space to Indies not PS3, and on PS4 they were leagues apart.

So for you evidence and lack of evidence are both evidence if you twist it enough?

If you were just keeping the point of Xbox marketplace giving more visibility to Indies and perhaps sales (which can't really be proven across the board as MS doesn't give numbers of sales of nothing at all) that could be very likely true and some Indies would certainly prefer to use their limited resources to start on the platforms that give them the buckle of sales, but you are more like reaching for a conclusion from the begining and looking for evidence to prove that and evidence to the contrary you change to also be something to prove your point.

Fair enough that it was actually the PS4 that was stronger on indies, though seemingly only early in its lifetime (as many indie developers have gone from being vocally enthusiastic about indies on PS, to vocally critical of their sales, especially the one that pointed out they sold thousands of units of DLC on Xbox and only 7 units (yes, 7, as in the number up from 6) on PS4.

I don't think I'm reaching or twisting at all, I'm trying to do simple trend analysis.  But I appreciate the caution, as there's always a risk of that.  But I maintain that indies have gone from seemingly favouring PS platforms over Xbox, to increasingly the other way around (with both of them behind the PC, and occasionally also the Switch, in the priority queue).

Speaking of data points, another interesting one today.  An indie title named "Infernax" is coming to PS4, but only coming to PS5 via back-compat.  Whereas the VGChartz article lists bespoke Xbox One and Xbox Series versions.  https://www.vgchartz.com/article/452207/infernax-arrives-february-14-for-xbox-series-xs-xbox-one-ps4-switch-and-pc/  I list some thoughts/observations in a comment on the article.

Yes Sony gave more attention to Indies in the beginning of PS4 than later, and many say that was just because they needed to cover the usual slow start. But we also need to remember that Shuhei Yoshida was transferred to specifically take care of Indies and foster then on Playstation, and he is always promoting it on social media and reaching to the devs. We will always find vocal people, let`s remind that if we were to believe the words of people that are fired from companies, all companies are the worst place in the universe, same with people that had a bad experience and try to make that something more than was (like if their experience is the same for everyone).

About the trend, it is quite possible right and we will now in the future, Sony have take some steps to improve their indie space (not sure how much impact that will cause though).

For Infernax it is quite possible just either being easier to make the two versions for Xbox, or it benefits more with having two, and as I said before, Indies have limited budget so they will have to prioritize versions according to what they expect to sell and where.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."